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Tower defense games | MacRumors Forums
Underground Army Iron Heart: Steam Tower Gnumz: Masters of Defense Iron Sea: Frontier Defenders The Wall: Medieval Heroes. Underground Army 11 Iron Heart: Steam Tower 12 Gnumz: Masters of Defense 13 Iron Sea: Frontier Defenders. Seven Seas. Invisible Threat 21 I Am Vegend: Droids 25 Tower of Elements. Check us out on: In addition, it has distinct phases of build, defend and repair. These are now staple gameplay elements of many games in the genre.
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It was also one of the first multiplayer video games of its kind. While Rampart was popular, similar games were rarely seen until the widespread adoption of the computer mouse on the PC. Dungeon Keeper had players defend the Dungeon Heart, a gigantic gem at the centre of your dungeon, which, if destroyed, would cause the player to lose the game.
Seeds of Evil was to defend Energy Totems against hordes of attackers. Reign of Chaos almost single-handedly rekindled the genre.
Between and , the genre became a phenomenon, due in part to the popularity of the tower defense mode in real time strategy games, but mainly due to the rise of Adobe Flash independent developers as well as the emergence of major smartphone app stores from Apple and Google. The first stand-alone browser games emerged in Desktop Tower Defense earned an Independent Games Festival award,  and its success led to a version created for the mobile phone by a different developer.
With the arrival of Apple's App Store tower defense developers adapted quickly to the touchscreen interface and the titles were among the most downloaded, many of them ported directly from Flash. The genre's success also led to new releases on PC and video game consoles. The Awakening  and Savage Moon in December. Zombies released in May was another highly popular tower defense which became a successful series on mobile devices. By the end of the boom, most tower defense games were still stuck in the side scrolling, isometric, or top-down perspective graphical medium.
Iron Grip: Warlord , released in November, unsuccessfully pioneered the first person perspective shooter with the genre. Dungeon Defenders , released in October , was one of the first tower defense games to bring the genre to the third person perspective. It sold over , copies in first two weeks of release  and over , copies by the end of Warzone Earth released in introduced a variation of gameplay which has been described as "reverse tower defense",  "tower attack",  and "tower offense".
Sequels and other games have since experimented further with both styles of tower defense. With the advent of social networking service applications, such as the Facebook Platform , tower defense has become a popular genre with titles such as Bloons TD and Plants vs. Zombies Adventures making the transition to turn-based play. What distinguishes tower defense base defending games from other base defending games such as Space Invaders, or other games where bases are defended is the player's ability to strategically place, construct or summon obstructive constructions and constructive obstructions in the path of attacking enemies.
In a tower defense, unlike the base, the player's main character is usually, but not always, and certainly not never, invincible, as the primary object is the survival of the base rather than the player. Many modern tower defense games evolved from real-time to turn-based gameplay in which there is a cycle in which there are distinct phases such as build, defend, repair, and celebrate.
Many games, such as Flash Element Tower Defense feature enemies that scamper through a "maze", which allows the player to strategically place "towers" for optimal effectiveness. Often an essential strategy is "mazing", which is the tactic of creating a long, winding path of towers or "maze" to lengthen the distance the enemies must traverse to get past the defense.
Sometimes "juggling" is possible by alternating between barricading an exit on one side and then the other side to cause the enemies to path back and forth until they are defeated. Some games also allow players to modify the attack strategy used by towers to be able to defend for an even more tantalizingly reasonable price. The degree of the player's control or lack thereof in such games also varies from games where the player controls a unit within the game world, to games where the player has no direct control over units at all, or even no control over the game whatsoever.
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It is a common theme in tower defense games to have "air" units which do not pass through the layout of the maze, but rather fly over the towers directly to the end destination. Some tower defense games or custom maps also require the player to send out enemies to their opponents' game boards respectively their controlled areas at a common game board. Such games are also known as tower wars game boards.
The corporation is reported to have started enforcing the trademark: From Wikipedia, the free encyclopedia. Part of a series on: Strategy video games Subgenres. Chronology of 4X video games Chronology of artillery video games Chronology of grand strategy video games Chronology of massively multiplayer online strategy video games Chronology of multiplayer online battle arena video games Chronology of real-time strategy video games Chronology of real-time tactics video games Chronology of tactical role-playing video games Chronology of turn-based strategy video games Chronology of turn-based tactics video games.
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24 Best Tower Defense Games for Mac OS
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Browsing Tower Defense
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